The 'cleaness' of your graphics makes me suspect your game is not doing much blitting. So concerned I may still end up lost in the woods. It looks like vector drawing support so far. I really just want a bit of "head in this direction" kind of guidance please! Think of yourself as helping to grow the community of pygame/wargame developers! I will try not trouble you with too many more questions. The built-in voting system helps you find the best answers faster. Answers Any questions Beginners and experts alike are welcome to post, so you can help each other out with Unity. Creators of all types beginner to expert, hobbyist to pro connect here to learn, share, and inspire. If I may be so bold what versions of pygame and python did you use and did you also fall back on software rendering? (I had hoped to do just do windows and be able to thereby hardware render). Community Join the largest community of Unity users. My question to you is did you use pygame for your blitting and drawing to screen or did you somehow use this cairographics tool you are referencing? So I am thrown back on software rendering. But I am finding that it seems pretty unfriendly these days to providing any hardware surfaces, and the pygame developers seem to be discouraging this. I am using pygame for my blitting and onscreen rendering. Since you seem willing to help I wanted to clarify one thing. You have given me new hope and confidence to continue by your example. Then I researched prior professional games in pygame (I knew there were some) and was STUNNED to find yours! I am already an owner of your fine game and thought it was a standard C type game given its graphical quality and performance. However, I was in a rather depressed mood about it this morning from a performance standpoint (scrolling) and reliability (I just tried upgrading to python 2.7 and pygame 1.9.2a0 and had issues) and was thinking I had been a fool and should have done Unit圓D. I pretty much have the graphics engine done via pygame and python. I have been working on a wargame intended for commercial release for some time in pygame/python.
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